How it works
JumpDown is GetDown without the fighting: three rounds, three maps, and every time you drop
from the very top through a wall of blocks. No shop, no deathmatch – just you, the wall and
the clock.
Points come from placement: first one down scores the most, and once somebody has arrived a
20-second window opens for the rest to follow. On the way down there are coin blocks, diamond
blocks worth 70–100 coins and lucky blocks that heal you, launch you upwards or send you
astray – all of it counts at the end.
Before the start the lobby votes on maps and a modifier (Speed, Low Gravity …), and your kit
decides how much you get out of coin blocks. After three rounds the overall ranking stands:
points, coins, round wins. JumpDown has its own statistics and leaderboards – if you read
the wall fast, this is where you collect your wins.